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  2. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [ 1][ 2] The architecture of a software system is a metaphor, analogous to the ...

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Blackboard (design pattern) Client–server model (multitier architecture exhibits this style) Cloud computing patterns. Component-based. Database-centric. Domain-driven designing. Competing Consumers pattern. Event-driven aka implicit invocation. Hexagonal Architecture (also known as Ports and Adapters)

  4. Bottom–up and top–down design - Wikipedia

    en.wikipedia.org/wiki/Bottom–up_and_top–down...

    Bottom–up and top–down design. Bottom–up and top–down are both strategies of information processing and ordering knowledge, used in a variety of fields including software, humanistic and scientific theories (see systemics ), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  6. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  8. Architectural decision - Wikipedia

    en.wikipedia.org/wiki/Architectural_decision

    Each architectural decision describes a concrete, architecturally significant design issue (a.k.a. design problem, decision required) for which several potential solutions (a.k.a. options, alternatives) exist. An architectural decision captures the result of a conscious, often collaborative option selection process and provides design rationale ...

  9. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Following traditional building architecture, a software architectural style is a specific method of construction, characterized by the features that make it notable.. An architectural style defines: a family of systems in terms of a pattern of structural organization; a vocabulary of components and connectors, with constraints on how they can be combined.

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