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Computer graphics studies manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues. Computer graphics is often differentiated from the field of visualization, although the two fields have ...
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [ a] Some software products provide services to other systems and have no direct end users .
Ivan Edward Sutherland (born May 16, 1938) [ 6] is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. [ 7] His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.
In the industrial design field of human–computer interaction, a user interface ( UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators ...
A graphical user interface, or GUI ( / ˈɡuːi / [ 1][ 2] GOO-ee ), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation.
Interface (computing) In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. [ 1] Some computer hardware devices, such as a touchscreen, can both send ...
Geometry that can be drawn by a rasterizer or graphics processing unit, connecting vertices, e.g. points, lines, triangles, quadrilaterals. Rendering resources. Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers. Repeating texture.