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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  3. Profiling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(computer...

    Software development. In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information ...

  4. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.

  5. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time computing. Real-time computing ( RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [ 1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [ 2]

  6. Computer simulation - Wikipedia

    en.wikipedia.org/wiki/Computer_simulation

    Computer simulation. Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict.

  7. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    This architectural pattern may be applied by the design and implementation of applications and systems that transmit events among loosely coupled software components and services. An event-driven system typically consists of event emitters (or agents), event consumers (or sinks), and event channels. Emitters have the responsibility to detect ...

  8. Real-time operating system - Wikipedia

    en.wikipedia.org/wiki/Real-time_operating_system

    A real-time operating system ( RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task ...

  9. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A discrete-event simulation ( DES) models the operation of a system as a ( discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. [1] Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence ...