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  2. Profiling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(computer...

    Software development. In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information ...

  3. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  4. Hooking - Wikipedia

    en.wikipedia.org/wiki/Hooking

    Hooking. In computer programming, the term hooking covers a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software components by intercepting function calls or messages or events passed between software components. Code that handles such intercepted function calls, events or ...

  5. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following ...

  6. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  7. Execution model - Wikipedia

    en.wikipedia.org/wiki/Execution_model

    The execution model specifies the behavior of elements of the language. By applying the execution model, one can derive the behavior of a program that was written in terms of that programming language. For example, when a programmer "reads" code, in their mind, they walk through what each line of code does. In effect they simulate the behavior ...

  8. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    Thread (computing) In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [ 1] In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via ...

  9. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In Xojo, there are two different project types, each with a different main entry point. Desktop (GUI) applications start with the App.Open event of the project's Application object. Console applications start with the App.Run event of the project's ConsoleApplication object. In both instances, the main function is automatically generated, and ...