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Chance. High. Rock paper scissors (also known by several other names and word orders, see § Names) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with ...
Simultaneous game. Rock–paper–scissors is an example of a simultaneous game. In game theory, a simultaneous game or static game[ 1] is a game where each player chooses their action without knowledge of the actions chosen by other players. [ 2] Simultaneous games contrast with sequential games, which are played by the players taking turns ...
A postcard of boys playing Morra. Morra is a hand game that dates back thousands of years to ancient Roman and Greek times. Each player simultaneously reveals their hand, extending any number of fingers, and calls out a number. Any player who successfully guesses the total number of fingers revealed by all players combined scores a point.
Muk-jji-ppa. Muk-jji-ppa is a variant of the two-player game rock paper scissors. It originated in South Korea . Each person starts with a regular rock paper scissors game. The current winner has to say their next hand and change their hand to the corresponding one. [clarification needed] This is usually done by shouting.
The terms "transitive game" or "intransitive game" are not used in game theory, however. A prototypical example of an intransitive game is the game rock, paper, scissors. In probabilistic games like Penney's game, the violation of transitivity results in a more subtle way, and is often presented as a probability paradox.
Tic-tac-toe. Tic-tac-toe ( American English ), noughts and crosses ( Commonwealth English ), or Xs and Os ( Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal ...
Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum ...
Alternatively, if the play resulted in a failure the agent switches to another action. A large-scale empirical study of players of the game rock, paper, scissors shows that a variation of this strategy is adopted by real-world players of the game, instead of the Nash equilibrium strategy of choosing entirely at random between the three options.