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  2. Tinkercad - Wikipedia

    en.wikipedia.org/wiki/Tinkercad

    Tinkercad's Circuits section is a browser-based electronic circuit simulator that supports Arduino Uno microcontrollers, Micro:bit boards, or ATtiny chips. Code can be created using graphical CodeBlocks, [ 13] pieces of code that can be easily arranged with the mouse, or text-based code. Digi-Key praised Tinkercad in a 2022 article for its ...

  3. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D. Logo for Panda3D. Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. [ 2] Panda3D is free, open-source software under the revised BSD license . Panda3D's intended game-development language is Python.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  6. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [ 1 ] within the computer graphics community. It is a mathematical model of an ordinary Melitta -brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a ...

  7. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening. Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  8. Qt (software) - Wikipedia

    en.wikipedia.org/wiki/Qt_(software)

    Qt (pronounced "cute" [7] [8] or as an initialism) is a cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native ...

  9. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game engine was written from scratch in C++ as a mostly independent component, and includes support for ...