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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Navit turn-by-turn navigation. Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to ...

  3. Boolean satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability_problem

    The Boolean satisfiability problem (SAT) is, given a formula, to check whether it is satisfiable. This decision problem is of central importance in many areas of computer science, including theoretical computer science, complexity theory, [3][4] algorithmics, cryptography [5][6] and artificial intelligence. [7][additional citation (s) needed]

  4. Automotive navigation system - Wikipedia

    en.wikipedia.org/wiki/Automotive_navigation_system

    An automotive navigation system is part of the automobile controls or a third party add-on used to find direction in an automobile. It typically uses a satellite navigation device to get its position data which is then correlated to a position on a road. When directions are needed routing can be calculated. On the fly traffic information (road ...

  5. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    The travelling purchaser problem, the vehicle routing problem and the ring star problem [1] are three generalizations of TSP. In the theory of computational complexity, the decision version of the TSP (where given a length L, the task is to decide whether the graph has a tour whose length is at most L) belongs to the class of NP-complete problems.

  6. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    For the general graph theory concepts, see Hamiltonian path. The Hamiltonian path problem is a topic discussed in the fields of complexity theory and graph theory. It decides if a directed or undirected graph, G, contains a Hamiltonian path, a path that visits every vertex in the graph exactly once. The problem may specify the start and end of ...

  7. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

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