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A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision.. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).
Raw image format. A camera raw image file contains unprocessed or minimally processed data from the image sensor of either a digital camera, a motion picture film scanner, or other image scanner. [ 1][ 2] Raw files are so named because they are not yet processed, and contain large amounts of potentially redundant data.
YCbCr. A color image and its Y′, C B and C R components. The Y′ image is essentially a greyscale copy of the main image. YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y′ is the luma component and C B and ...
In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four ...
One of the first mathematically defined color spaces is the CIE XYZ color space (also known as CIE 1931 color space), created by the International Commission on Illumination in 1931. These data were measured for human observers and a 2-degree field of view. In 1964, supplemental data for a 10-degree field of view were published.
RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32 bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
File:CIE 1931 XYZ Color Matching Functions.svg. Size of this PNG preview of this SVG file: 446 × 271 pixels. Other resolutions: 320 × 194 pixels | 640 × 389 pixels | 1,024 × 622 pixels | 1,280 × 778 pixels | 2,560 × 1,556 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.