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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    In computer science, linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. [ 1] A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list.

  3. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Nearest neighbor search. Nearest neighbor search ( NNS ), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.

  4. Jump search - Wikipedia

    en.wikipedia.org/wiki/Jump_search

    Jump search. In computer science, a jump search or block search refers to a search algorithm for ordered lists. It works by first checking all items Lkm, where and m is the block size, until an item is found that is larger than the search key. To find the exact position of the search key in the list a linear search is performed on the sublist L ...

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search ( DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the ...

  6. Linear search problem - Wikipedia

    en.wikipedia.org/wiki/Linear_search_problem

    The linear search problem was solved by Anatole Beck and Donald J. Newman (1970) as a two-person zero-sum game. Their minimax trajectory is to double the distance on each step and the optimal strategy is a mixture of trajectories that increase the distance by some fixed constant. [8] This solution gives search strategies that are not sensitive ...

  7. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  8. Longest common subsequence - Wikipedia

    en.wikipedia.org/wiki/Longest_common_subsequence

    A longest common subsequence ( LCS) is the longest subsequence common to all sequences in a set of sequences (often just two sequences). It differs from the longest common substring: unlike substrings, subsequences are not required to occupy consecutive positions within the original sequences. The problem of computing longest common ...

  9. Self-organizing list - Wikipedia

    en.wikipedia.org/wiki/Self-organizing_list

    Self-organizing list. A self-organizing list is a list that reorders its elements based on some self-organizing heuristic to improve average access time. The aim of a self-organizing list is to improve efficiency of linear search by moving more frequently accessed items towards the head of the list. A self-organizing list achieves near constant ...