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  2. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations N as the result of input size n for each function. In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated ...

  3. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    Complexity. For a graph with E edges and V vertices, Kruskal's algorithm can be shown to run in time O(E log E) time, with simple data structures. Here, O expresses the time in big O notation, and log is a logarithm to any base (since inside O-notation

  4. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    In computer science, best, worst, and average cases of a given algorithm express what the resource usage is at least, at most and on average, respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of ...

  5. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    Knuth–Morris–Pratt algorithm. In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the ...

  6. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    The lesser and greater sublists are then recursively sorted. This yields average time complexity of O(n log n), with low overhead, and thus this is a popular algorithm. Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex, but are among the fastest sorting algorithms in practice.

  7. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    In computer science, a double-ended queue (abbreviated to deque, / dɛk / DEK [1]) is an abstract data type that generalizes a queue, for which elements can be added to or removed from either the front (head) or back (tail). [2] It is also often called a head-tail linked list, though properly this refers to a specific data structure ...

  8. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6] Dijkstra's algorithm finds the shortest path from ...

  9. Treap - Wikipedia

    en.wikipedia.org/wiki/Treap

    Treap. In computer science, the treap and the randomized binary search tree are two closely related forms of binary search tree data structures that maintain a dynamic set of ordered keys and allow binary searches among the keys. After any sequence of insertions and deletions of keys, the shape of the tree is a random variable with the same ...