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2. A 3D graphics process which determines if an object is visible and "clips" any obscured parts before drawing it. See also clipping (computer graphics). clock/clocked To achieve a score so high it resets the in-game score counter back to 0, often used in older arcade games.
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...
Computer graphics studies manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues. Computer graphics is often differentiated from the field of visualization, although the two fields have ...
Ivan Edward Sutherland (born May 16, 1938) [6] is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. [7] His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.
Geometry that can be drawn by a rasterizer or graphics processing unit, connecting vertices, e.g. points, lines, triangles, quadrilaterals. Rendering resources. Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers. Repeating texture.
Digital coupons (also known as e-coupons, e-clips or clipped deals) are the digital analogue of paper coupons which are used to provide customers with discounts or gifts in order to attract the purchase of some products. Mostly, grocery and drug stores offer e-coupon services in loyalty program events. Even though there are still traditional ...
Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.
Cambridge, Massachusetts, USA. The Harvard Laboratory for Computer Graphics and Spatial Analysis (1965 to 1991) pioneered early cartographic and architectural computer applications that led to integrated geographic information systems (GIS). [1] Some of the Laboratory's influential programs included SYMAP, SYMVU, GRID, CALFORM, and POLYVRT.