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  2. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS: Dota 2 (port), The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair ...

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors. Features [ edit ] Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++ , C# and GDScript. [8]

  5. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript. AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting ), object-orientation, single inheritance, multiple inheritance with interfaces. Allows ...

  6. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    KiriKiri ( 吉里吉里) is a scripting engine [4] [5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers.

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the ...

  8. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft ...

  9. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.