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  2. High Score (TV series) - Wikipedia

    en.wikipedia.org/wiki/High_Score_(TV_series)

    Original release. Network. Netflix. Release. August 19, 2020. ( 2020-08-19) High Score[ a] is a Netflix docuseries created by France Costrel. It features stories and interviews with the developers and creators of early video games. The series first premiered on August 19, 2020.

  3. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    Activision Blizzard is the company that makes and owns some of the most popular video games in the industry, including Call of Duty, Overwatch, World of Warcraft, Crash Bandicoot, Hearthstone, Candy Crush, and Diablo. Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion on January 18, 2022.

  4. How Netflix shapes mainstream culture, explained by data - AOL

    www.aol.com/netflix-shapes-mainstream-culture...

    In 2019, Netflix was already a fixture in our lives. It had 167 million subscribers globally and regularly produced hit Originals like Stranger Things and Orange is the New Black. And it’s not ...

  5. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    However, the publicity around these suits lead to more discussion in the video game industry on the crunch culture. [9] California changed its labor laws in 2008, in an attempt to keep high-tech industries from moving out of state or country; this included reducing the minimum salary to be exempt for computer-related jobs from the current ...

  6. Netflix Updates Its Famous Culture Memo: ‘Netflix ... - AOL

    www.aol.com/netflix-updates-famous-culture-memo...

    The new title is “Netflix Culture — The Best Work of Our Lives,” whereas most … Netflix Updates Its Famous Culture Memo: ‘Netflix Sucks Today Compared to Where We Can Be Tomorrow’ Skip ...

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Development. v. t. e. Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in sophistication, accessibility and popularity over time, they have had a significant influence on popular culture, particularly among adolescents and young adults.

  8. Greta Gerwig Is Working on How to ‘Break the Whole Arc’ of ...

    www.aol.com/netflix-film-chief-greta-gerwig...

    Netflix film chief Scott Stuber once ran Universal Studios – today he sometimes feels like the operator of “the AMC 6000” given the volume of movies that Netflix produces and acquires.From ...

  9. Netflix, Inc. - Wikipedia

    en.wikipedia.org/wiki/Netflix,_Inc.

    Netflix, Inc. is an American media company founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California and currently based in Los Gatos, California.It owns and operates an eponymous over-the-top subscription video on-demand service, which showcases acquired and original programming as well as third-party content licensed from other production companies and distributors.