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Code::Blocks supports multiple compilers, including GCC, MinGW, Mingw-w64, Digital Mars, Microsoft Visual C++, Borland C++, LLVM Clang, Watcom, LCC and the Intel C++ compiler. Although the IDE was designed for the C++ language, there is some support for other languages, including Fortran and D. A plug-in system is included to support other ...
Eclipse as IDE, with GNU Tools as compiler/linker, e.g. aided with GNU ARM Eclipse plug-ins [13] [14] EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. [ 15 ]
Download QR code; Wikidata item; ... Listed here are all 494 known games released for the PC-88. List of games Title Release date(s) ... Lode Runner: December 1983:
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ROSE: an open source compiler framework to generate source-to-source analyzers and translators for C/C++ and Fortran, developed at Lawrence Livermore National Laboratory MILEPOST GCC : interactive plugin-based open-source research compiler that combines the strength of GCC and the flexibility of the common Interactive Compilation Interface that ...
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Bright wrote Mattel Intellivision games while at Caltech, then worked as a mechanical engineer after graduation. After learning C in the early 1980s he ported Empire to the IBM PC, stating that C "might as well have been called EIL, for 'Empire Implementation Language.'" [9] Bright developed the Datalight C compiler, also sold as Zorland C and later Zortech C. [10]
IDEs such as Codelite, Code::Blocks, Dev-C++, Geany, GNAT Programming Studio (GPS), KDevelop, Qt Creator, Lazarus, MonoDevelop, Eclipse, NetBeans, and Visual Studio can interface with GDB. GNU Emacs has a "GUD mode" and tools for Vim exist (e.g. clewn). These offer facilities similar to debuggers found in IDEs.