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OpenCL ( Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.
openwatcom .org. Watcom C/C++ (currently Open Watcom C/C++) is an integrated development environment (IDE) product from Watcom International Corporation for the C, C++, and Fortran programming languages. Watcom C/C++ was a commercial product until it was discontinued, then released under the Sybase Open Watcom Public License as Open Watcom C/C++.
OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Sourcery CodeBench by Mentor Graphics [28] TASKING VX-Toolset by Altium [29] TrueSTUDIO by Atollic [30] Visual Studio by Microsoft as IDE, with GNU Tools as compiler/linker – e.g. supported by VisualGDB [31] VXM Design's Buildroot toolchain for Cortex. It integrates GNU toolchain, Nuttx, filesystem and debugger/flasher in one build. [32]
ROCm[ 3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing. It offers several programming models: HIP ( GPU-kernel-based programming ), OpenMP ...
Cairo (graphics) Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics -based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.
Contents. Simple and Fast Multimedia Library. Simple and Fast Multimedia Library ( SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.