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  2. OpenCL - Wikipedia

    en.wikipedia.org/wiki/OpenCL

    OpenCL. OpenCL ( Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ( GPGPU ).

  4. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm[ 3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing. It offers several programming models: HIP ( GPU-kernel-based programming ), OpenMP ...

  5. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    Sourcery CodeBench by Mentor Graphics [28] TASKING VX-Toolset by Altium [29] TrueSTUDIO by Atollic [30] Visual Studio by Microsoft as IDE, with GNU Tools as compiler/linker – e.g. supported by VisualGDB [31] VXM Design's Buildroot toolchain for Cortex. It integrates GNU toolchain, Nuttx, filesystem and debugger/flasher in one build. [32]

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++. Microsoft Visual C++ ( MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  8. Cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo (graphics) Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics -based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.

  9. Grab’s chief product officer says generative AI is an ... - AOL

    www.aol.com/finance/grab-chief-product-officer...

    Online Classes. Science & Tech. Shopping. Sports. Weather. Grab’s chief product officer says generative AI is an ‘accelerator’ in its drive to get more people using the app without ...

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