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Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).
Cross-multiplication. In mathematics, specifically in elementary arithmetic and elementary algebra, given an equation between two fractions or rational expressions, one can cross-multiply to simplify the equation or determine the value of a variable. The method is also occasionally known as the "cross your heart" method because lines resembling ...
A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...
Order of operations. In mathematicsand computer programming, the order of operationsis a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression. These rules are formalized with a ranking of the operations. The rank of an operation is called its precedence, and an ...
Extraneous and missing solutions. In mathematics, an extraneous solution (or spurious solution) is one which emerges from the process of solving a problem but is not a valid solution to it. [1] A missing solution is a valid one which is lost during the solution process. Both situations frequently result from performing operations that are not ...
addition and multiplication of random variables are both commutative; and; there is a notion of conjugation of random variables, satisfying (XY) * = Y * X * and X ** = X for all random variables X,Y and coinciding with complex conjugation if X is a constant. This means that random variables form complex commutative *-algebras.
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
t. e. In calculus, integration by substitution, also known as u-substitution, reverse chain rule or change of variables, [ 1] is a method for evaluating integrals and antiderivatives. It is the counterpart to the chain rule for differentiation, and can loosely be thought of as using the chain rule "backwards."