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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  3. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1] A sub-image is drawn using custom texture ...

  5. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping[ 1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  6. Bedrock river - Wikipedia

    en.wikipedia.org/wiki/Bedrock_river

    The process that most affects a bedrock river is the suspended load. Suspended load is the grains that are light enough to be carried in the water and do not contact the bed of the river unless there is an obstruction or topographic change in the bed. The way these particles erode a bedrock river is by contact with these obstructions.

  7. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Voronoi diagram. In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called ...

  8. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedural texture. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to model surface or ...

  9. Three Hours To Change Your Life - HuffPost

    images.huffingtonpost.com/2013-01-04-ThreeHours...

    This document is a 35-page excerpt, including the. Welcome chapter of the book and. Part 1: The Principles of Best Year Yet –. three hours to change your life. First published by. HarperCollins in 1994. and by Warner Books in 1998. Available in 12 other languages, including Spanish, Dutch, German, Italian, Swedish, Romanian, Chinese, and ...

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