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  2. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Educational entertainment, also referred to by the portmanteau edutainment, [ 1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other ...

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  4. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [ 1][ 2] or where the learner and the teacher are separated in both time and distance. [ 3] Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail.

  5. Digital native - Wikipedia

    en.wikipedia.org/wiki/Digital_native

    A child using a tablet. The term digital native describes a person who has grown up in the information age. The term "digital native" was coined by Marc Prensky, an American writer, speaker and technologist who wrote several articles referencing this subject. [ 1] This term specifically applied to the generation that grew up in the "digital age ...

  6. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Etiquette in technology. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  7. NYC schools embracing 'Playmakers' program to turn video ...

    www.aol.com/news/nyc-schools-embracing...

    July 18, 2024 at 6:14 PM. NEW YORK - For many parents, video games are a fun pastime for kids, or even a waste of time, but an innovative new program called "Playmakers" is showing that it can be ...

  8. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    v. t. e. In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network ...

  9. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning ...