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Tropical Island: -11267 65 327 (Has some really scenic views) Eucalyptus Forest: 11131 63 8154 (Seems smaller than most, it just is more slim than bulky) Jungle: 10612 65 8783 (Dont have to visit this one specifically, just thought I'd include the coords) Bayou: 8135 63 4408 (Love this biome's aesthetics)
Lush Desert: 10988 63 -267 (Lush Desert beside a mesa and with a village nearby) Overgrown Cliffs and Bamboo Forest: 10470 104 -2812 (Self explanatory, also I believe there's a rainforest biome nearby too. good find) Mystic Grove: 3625 65 -6237 (Mystic Grove and marsh area.) Ominous Woods and Cherry Blossom: 4290 64 -6428 (Another great find ...
Here's the command: /bop biomename xx (where xx is the id associated with the name of the biome) Simply replace the id in the command with a two digit number to get the name/id combination. Example: /bop biomename 46 is the Boreal Forest. I recommend writing this down once you find a biome you like.
BYG is better pass 1.12.2. BoP is great on older versions but is outshined on the newer versions, I would personally use terralith over BYG on 1.19 though but to answer your question definitely biomes you'll go. 7. Reply.
I wanted to create a fully modded 1.12.2 version of Minecraft by adding more game mechanics, structures, mobs and dimensions. This include the Biomes o plenty mod so that I can make my game look aesthetically desirable and adding more reasons to explore. The problem is that I saw little changes. In creative mode I tried to fly around to find ...
This includes other mods such as Biomes O' Plenty, Aether, Abyssalcraft, Betweenlands, Twilight Forest, ATG (with compatibility for BOP), etc etc). NBTExplorer (Optional) What to do:
How do I use biomes o plenty commands in 1.12.2. /biomesop <command>. In 1.12 you can start typing stuff after the slash and then hit the [tab] key to list all valid commands for the letters you typed. Same works for arguments for the commands. So /biomesop tpbiome mine [tab] should cycle through all the vanilla biome names.
Looking up "Mystcraft Biomes o Plenty compatibility" on Google, apparently this is a known issue. They have "compatibility" in that the pages can appear, but they don't work. Apparently there was a fix in the works but it never got completed before Mystcraft got abandoned. The guy who was working on BoP's side of the issue also left, it seems ...
Mocreatures + Biomes o Plenty configuration file [1.12] I finished the configuration file from this thread to cause Mo'Creatures to spawn in BOP biomes. I chose specific biomes so that the spawns make sense. EntityBiomeGroups file - copy/paste the contents into config\CustomSpawner\overworld\EntityBiomeGroups.
One thing I've noticed is that if you have BYG installed, the BoP generation will result in only BoP biomes generating in the Nether while Default will combine both mods' Nether biomes. Whether you choose the BoP or the Default world generation only BYG biomes will generate in the overworld though. Which biomes do you want from biomes o plenty ...