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Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus ...
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (Russian: Гамлет, или последняя игра без MMORPG-элементов, шейдеров и рекламы, also known as Hamlet on Android and Hamlet! on iOS) is an indie adventure game based on William Shakespeare's Hamlet.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
Tower of Hell. Tower of Hell is a multiplayer platform game where the player must get past a variety of obstacles to get to the top of the tower. [ 114] Unlike traditional Roblox obstacle courses, there are no checkpoints. [ 115] Tower of Hell has been played around 19.2 billion times as of October 2022.
t. e. A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities ...
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
Amstrad CPC, ZX Spectrum, IBM PC, Commodore 64, Amiga, Atari ST: List: Proprietary: FreeSpace 2 Source Code Project: C++: Yes 3D Windows, Mac OS X, Linux, FreeBSD: FreeSpace 2; several projects, including games based on the Babylon 5 and 2004 Battlestar Galactica universes. Freeware for non-commercial use Frostbite: C++: 2008 Yes 3D