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Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (Russian: Гамлет, или последняя игра без MMORPG-элементов, шейдеров и рекламы, also known as Hamlet on Android and Hamlet! on iOS) is an indie adventure game based on William Shakespeare's Hamlet.
t. e. A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities ...
Rainbow Friends. Rainbow Friends is an episodic horror game developed by Roy & Charcle [ 90] where players attempt to escape the titular group of monsters (namely, Blue, Green, Orange, Purple, Yellow and Cyan) by collecting items. [ 78] Players can hide in a box to avoid detection. [ 91]
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [36] Roblox operates annual Easter egg hunts [43] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
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In 3D computer graphics, Phong shading, Phong interpolation,[ 1] or normal-vector interpolation shading[ 2] is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and ...