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  2. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  3. Basic-256 - Wikipedia

    en.wikipedia.org/wiki/Basic-256

    Basic-256. Basic-256 is a project to learn the basics of computer programming. [ 1] The project started in 2007 inspired by the article “ Why Johnny can't code ” by David Brin, which also inspired the creation of Microsoft Small Basic. [ 2] Its main focus is to provide a simple and comprehensive environment for middle/high school students ...

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  5. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games. [ 3][ 4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in plain C ( C99 ), which is ...

  6. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C Programming at Wikibooks. C ( pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs.

  7. Stanley B. Lippman - Wikipedia

    en.wikipedia.org/wiki/Stanley_B._Lippman

    Stanley B. Lippman (May 7, 1950 – July 31, 2022) was [1] an American computer scientist and author. He is most widely known as an author of the C++ Primer book, which is currently published as 5th edition. Lippman has also authored the book Inside the C++ Object Model. He worked with Bjarne Stroustrup at Bell Laboratories during early stages ...

  8. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  9. Creative coding - Wikipedia

    en.wikipedia.org/wiki/Creative_coding

    Creative coding. A heavily modified version of the classic 1980s video game Breakout produces visually interesting glitches. Creative coding is a type of computer programming in which the goal is to create something expressive instead of something functional. It is used to create live visuals and for VJing, as well as creating visual art and ...

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