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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 ⁠ of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ...

  3. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    log 10 (3.000 × 10 4) = log 10 (10 4) + log 10 (3.000) = 4.000000... (exact number so infinite significant digits) + 0.477 1 212547... = 4.477 1 212547 ≈ 4.4771. When taking the antilogarithm of a normalized number, the result is rounded to have as many significant figures as the significant figures in the decimal part of the number to be ...

  4. Repeating decimal - Wikipedia

    en.wikipedia.org/wiki/Repeating_decimal

    For example, in duodecimal, ⁠ 1 / 2 ⁠ = 0.6, ⁠ 1 / 3 ⁠ = 0.4, ⁠ 1 / 4 ⁠ = 0.3 and ⁠ 1 / 6 ⁠ = 0.2 all terminate; ⁠ 1 / 5 ⁠ = 0. 2497 repeats with period length 4, in contrast with the equivalent decimal expansion of 0.2; ⁠ 1 / 7 ⁠ = 0. 186A35 has period 6 in duodecimal, just as it does in decimal. If b is an integer base ...

  5. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    In the 3rd century BCE, Archimedes proved the sharp inequalities 223 ⁄ 71 < π < 22 ⁄ 7, by means of regular 96-gons (accuracies of 2·10 −4 and 4·10 −4, respectively). [ 15 ] In the 2nd century CE, Ptolemy used the value 377 ⁄ 120 , the first known approximation accurate to three decimal places (accuracy 2·10 −5 ). [ 16 ]

  6. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    In computing, a roundoff error, [1] also called rounding error, [2] is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. [3] Rounding errors are due to inexactness in the representation of real numbers and the ...

  7. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    If a data distribution is approximately normal then about 68 percent of the data values are within one standard deviation of the mean (mathematically, μ ± σ, where μ is the arithmetic mean), about 95 percent are within two standard deviations (μ ± 2σ), and about 99.7 percent lie within three standard deviations (μ ± 3σ).

  8. Wikipedia:Manual of Style/Dates and numbers - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/...

    A common exception is a series of values: The distances were 1 + 1 ⁄ 4, 23 and 1 ⁄ 2 mile, respectively. Mixed numbers may be given in figures or words (perhaps applying the guidance above to the integer part). If given in figures, they are unspaced (not Platform 9 34 or Platform 9-34 but Platform 9 + 34 (markup: {{frac ...

  9. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    In a typical 6/49 game, each player chooses six distinct numbers from a range of 1–49. If the six numbers on a ticket match the numbers drawn by the lottery, the ticket holder is a jackpot winner— regardless of the order of the numbers. The probability of this happening is 1 in 13,983,816. The chance of winning can be demonstrated as ...