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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn systems typically use an electronic voice to inform the user whether to turn left or right, the street name, and the distance to the next turn. [ 3 ] Mathematically, turn by turn navigation is based on the shortest path problem within graph theory , which examines how to identify the path that best meets some criteria (shortest ...

  3. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  4. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    In graph theory, a branch of mathematics and computer science, Guan's route problem, the Chinese postman problem, postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once. When the graph has an Eulerian circuit (a closed walk that covers every ...

  5. Turán's theorem - Wikipedia

    en.wikipedia.org/wiki/Turán's_theorem

    In graph theory, Turán's theorem bounds the number of edges that can be included in an undirected graph that does not have a complete subgraph of a given size. It is one of the central results of extremal graph theory, an area studying the largest or smallest graphs with given properties, and is a special case of the forbidden subgraph problem on the maximum number of edges in a graph that ...

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]

  7. Tournament (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tournament_(graph_theory)

    Tournament (graph theory) In graph theory, a tournament is a directed graph with exactly one edge between each two vertices, in one of the two possible directions. Equivalently, a tournament is an orientation of an undirected complete graph. (However, as directed graphs, tournaments are not complete: complete directed graphs have two edges, in ...

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