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  2. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    Blossom algorithm. In graph theory, the blossom algorithm is an algorithm for constructing maximum matchings on graphs. The algorithm was developed by Jack Edmonds in 1961, [1] and published in 1965. [2] Given a general graph G = (V, E), the algorithm finds a matching M such that each vertex in V is incident with at most one edge in M and |M ...

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  4. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines).

  5. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    In graph theory, a branch of mathematics and computer science, Guan's route problem, the Chinese postman problem, postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once. When the graph has an Eulerian circuit (a closed walk that covers every ...

  6. Euler tour technique - Wikipedia

    en.wikipedia.org/wiki/Euler_tour_technique

    Euler tour of a tree, with edges labeled to show the order in which they are traversed by the tour. The Euler tour technique (ETT), named after Leonhard Euler, is a method in graph theory for representing trees. The tree is viewed as a directed graph that contains two directed edges for each edge in the tree. The tree can then be represented as ...

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  8. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    This graph becomes disconnected when the right-most node in the gray area on the left is removed This graph becomes disconnected when the dashed edge is removed.. In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more ...

  9. Edmonds' algorithm - Wikipedia

    en.wikipedia.org/wiki/Edmonds'_algorithm

    Edmonds' algorithm. In graph theory, Edmonds' algorithm or Chu–Liu/Edmonds' algorithm is an algorithm for finding a spanning arborescence of minimum weight (sometimes called an optimum branching). It is the directed analog of the minimum spanning tree problem. The algorithm was proposed independently first by Yoeng-Jin Chu and Tseng-Hong Liu ...