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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame ...

  3. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games. [ 3][ 4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in plain C ( C99 ), which is ...

  4. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  5. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot ( / ˈɡɒdoʊ / [ a]) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6] for several companies in Latin America prior to its public release in 2014. [ 7]

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. Stanley B. Lippman - Wikipedia

    en.wikipedia.org/wiki/Stanley_B._Lippman

    Stanley B. Lippman (May 7, 1950 – July 31, 2022) was [1] an American computer scientist and author. He is most widely known as an author of the C++ Primer book, which is currently published as 5th edition. Lippman has also authored the book Inside the C++ Object Model. He worked with Bjarne Stroustrup at Bell Laboratories during early stages ...

  8. Herbert Schildt - Wikipedia

    en.wikipedia.org/wiki/Herbert_Schildt

    Herbert Schildt. Alma mater. University of Illinois at Urbana–Champaign. Website. herbschildt .com. Herbert Schildt is an American computing author, programmer and musician. He has written books about various programming languages. He was also a founding member of the progressive rock band Starcastle .

  9. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...