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The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize ...
The Sims 3, The Sims 3: World Adventures, and The Sims 3: Ambitions were released for iOS. In addition, The Sims 3 was also released for Android, PlayStation 3, Xbox 360, Nintendo DS, Wii, and Nintendo 3DS. The 3DS version of the game was a launch title for the console. The Sims 3: Pets was released for PlayStation 3, Xbox 360, and Nintendo 3DS.
The Sims 4: Luxury Party Stuff. The Sims 4: Perfect Patio Stuff. The Sims 4: Cool Kitchen Stuff. The Sims 4: Spooky Stuff. The Sims 4: Movie Hangout Stuff. The Sims 4: Romantic Garden Stuff. The Sims 4: Kids Room Stuff. The Sims 4: Backyard Stuff. The Sims 4: Vintage Glamour Stuff.
A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...
The Sims Online was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows.The game was a subscription-based online multiplayer version of the 2000 Maxis game The Sims, in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
SimMars - Was in development at Maxis around the same time as the release of The Sims. [1] A trailer for the game was included on the SimCity 3000 CD-ROM. From the trailer, the premise of the game seemed to be a human mission to the planet Mars, followed by a terraforming and colonization scenario, typical of the Maxis world-building game style.
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
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