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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    For description and history of Adventures/Modules see Adventure ( D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate ...

  5. The Lost City (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/The_Lost_City_(Dungeons...

    The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. [1] It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". [2]

  6. Cityscape (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cityscape_(Dungeons_&_Dragons)

    Cityscape was written by Ari Marmell and C.A. Suleiman, and was published in November 2006. Cover art is by Jeff Nentrup, and interior art is by Dave Allsop, David Bircham, Daarken, Carl Frank, Brian Hagan, Jon Hodgson, Ralph Horsley, Michael Komarck, Howard Lyon, Warren Mahy, and Eva Widermann . Ari Marmell explains the general philosophy for ...

  7. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of ...

  8. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    In-game, it is a special type of weapon, and as the fuel for the rocket in the map SD_Doomsday in the Special Delivery game mode. In the bonus comics on the Team Fortress website, their role is fleshed out more; The Life-Extending machines used by The Administrator, Blutarch, Redmond, and Gray Mann are powered by Australium, and a large part of ...

  9. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...