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  2. OpenAI Codex - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Codex

    OpenAI Codex is an artificial intelligence model developed by OpenAI. It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [ 1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming applications.

  3. GitHub Copilot - Wikipedia

    en.wikipedia.org/wiki/GitHub_Copilot

    GitHub Copilot is a code completion tool developed by GitHub and OpenAI that assists users of Visual Studio Code, Visual Studio, Neovim, and JetBrains integrated development environments (IDEs) by autocompleting code. [ 1] Currently available by subscription to individual developers and to businesses, the generative artificial intelligence ...

  4. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [ 1] at MIT by Joseph Weizenbaum. [ 2][ 3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part ...

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  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  7. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    A generative adversarial network ( GAN) is a class of machine learning frameworks and a prominent framework for approaching generative AI. [ 1][ 2] The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [ 3] In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's ...

  8. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  9. List of programming languages for artificial intelligence

    en.wikipedia.org/wiki/List_of_programming...

    Pythonis a high-level, general-purpose programming languagethat is popular in artificial intelligence.[1] It has a simple, flexible and easily readable syntax.[2] Its popularity results in a vast ecosystem of libraries, including for deep learning, such as PyTorch, TensorFlow, Keras, Google JAX.

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