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  2. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    However, the publicity around these suits lead to more discussion in the video game industry on the crunch culture. [9] California changed its labor laws in 2008, in an attempt to keep high-tech industries from moving out of state or country; this included reducing the minimum salary to be exempt for computer-related jobs from the current ...

  3. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    1987 – Mega Man and Final Fantasy debut. Additionally, Out Run is highly influential in the development of racing games. [ 12] 1988 – Ninja Gaiden, Super Mario Bros. 3, and the debut of the Sega Mega Drive in Japan. 1989 – The 16-bit era begins in North America with the TurboGrafx-16 and Sega Genesis. [ 13]

  4. The Toys That Made Us - Wikipedia

    en.wikipedia.org/wiki/The_Toys_That_Made_Us

    The Toys That Made Us is an American documentary television series created by Brian Volk-Weiss. [ 1] The first four episodes of the series began streaming on Netflix on December 22, 2017, [ 2] and the next four were released on May 25, 2018. [ 3] The eight-episode documentary series, as it was originally touted, focuses on the history of ...

  5. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    Activision Blizzard is the company that makes and owns some of the most popular video games in the industry, including Call of Duty, Overwatch, World of Warcraft, Crash Bandicoot, Hearthstone, Candy Crush, and Diablo. Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion on January 18, 2022.

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Development. v. t. e. Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in sophistication, accessibility and popularity over time, they have had a significant influence on popular culture, particularly among adolescents and young adults.

  7. Netflix, Inc. - Wikipedia

    en.wikipedia.org/wiki/Netflix,_Inc.

    Netflix, Inc. is an American media company founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California and currently based in Los Gatos, California.It owns and operates an eponymous over-the-top subscription video on-demand service, which showcases acquired and original programming as well as third-party content licensed from other production companies and distributors.

  8. Netflix CTO Elizabeth Stone on Streamer’s New AI Project ...

    www.aol.com/netflix-cto-elizabeth-stone-streamer...

    Elizabeth Stone is Netflix’s chief technology officer, overseeing a global team of about 3,000 at the streaming giant. The technology group touches every part of Netflix — spanning not just ...

  9. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...