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Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...
Travelling Salesman, by director Timothy Lanzone, is the story of four mathematicians hired by the U.S. government to solve the most elusive problem in computer-science history: P vs. NP. [ 77] Solutions to the problem are used by mathematician Robert A. Bosch in a subgenre called TSP art.
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.
In the language of graph theory, the Ramsey number is the minimum number of vertices, v = R(m, n), such that all undirected simple graphs of order v, contain a clique of order m, or an independent set of order n. Ramsey's theorem states that such a number exists for all m and n . By symmetry, it is true that R(m, n) = R(n, m).
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...
A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).
Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]
For example, if the domain is the set of all real numbers, one can assert in first-order logic the existence of an additive inverse of each real number by writing ∀x ∃y (x + y = 0) but one needs second-order logic to assert the least-upper-bound property for sets of real numbers, which states that every bounded, nonempty set of real numbers ...
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