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  2. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    Vertex (geometry) A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex ( pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra ...

  3. STL (file format) - Wikipedia

    en.wikipedia.org/wiki/STL_(file_format)

    Developed by. 3D Systems. Initial release. 1987. Type of format. Stereolithography. STL is a file format native to the stereolithography CAD software created by 3D Systems. [ 3][ 4][ 5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography. [ 6]

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  5. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    3D model of a cone. A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex . A cone is formed by a set of line segments, half-lines, or lines connecting a common point, the apex, to all of the points on a base that is in a plane that ...

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh ), quadrilaterals (quads), or other simple convex polygons ( n-gons ), since ...

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Rotation matrix. In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix. rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system.

  8. Ceva's theorem - Wikipedia

    en.wikipedia.org/wiki/Ceva's_theorem

    In Euclidean geometry, Ceva's theorem is a theorem about triangles. Given a triangle ABC, let the lines AO, BO, CO be drawn from the vertices to a common point O (not on one of the sides of ABC ), to meet opposite sides at D, E, F respectively. (The segments AD, BE, CF are known as cevians .) Then, using signed lengths of segments ,

  9. Incircle and excircles - Wikipedia

    en.wikipedia.org/wiki/Incircle_and_excircles

    Incircle and excircles. Incircle and excircles of a triangle. In geometry, the incircle or inscribed circle of a triangle is the largest circle that can be contained in the triangle; it touches (is tangent to) the three sides. The center of the incircle is a triangle center called the triangle's incenter. [1] An excircle or escribed circle [2 ...

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