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  2. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  3. Wine (software) - Wikipedia

    en.wikipedia.org/wiki/Wine_(software)

    Wine (software) Wine[ a] is a free and open-source compatibility layer to allow application software and computer games developed for Microsoft Windows to run on Unix-like operating systems. Developers can compile Windows applications against WineLib to help port them to Unix-like systems.

  4. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Python. PyCharm – Cross-platform Python IDE with code inspections available for analyzing code on-the-fly in the editor and bulk analysis of the whole project. PyDev – Eclipse-based Python IDE with code analysis available on-the-fly in the editor or at save time. Pylint – Static code analyzer.

  5. Comparison of linear algebra libraries - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_linear...

    Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms. Fastor is a high performance tensor (fixed multi-dimensional array) library for modern C++. General purpose numerical analysis library. Includes some support for linear algebra.

  6. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    Library (computing) Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file. In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program . Historically, a library consisted of subroutines (generally called functions today).

  7. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.

  8. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Template (C++) Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  9. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...