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  2. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Marching cubes. Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [ 1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels ). The applications of this algorithm are mainly concerned with ...

  3. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods. This method was first developed in the early 1980s, combining innovations by a number of speed cubers. Jessica Fridrich, a Czech speed cuber and ...

  4. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Using this notation for a three-layer cube is more consistent with multiple-layer cubes. [7] Rotating the whole cube: The letters x, y and z are used to signify cube rotations. x signifies rotating the cube in the R direction. y signifies the rotation of the cube in the U direction. z signifies the rotation of the cube on the F direction. These ...

  5. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    Marching squares. In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values). A similar method can be used to contour 2D triangle meshes . The contours can be of two kinds:

  6. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    45 million (April 2020. [update] ) [2] Current status. Up. Codecademy is an American online interactive platform that offers free coding classes in 12 different programming languages including Python, Java, Go, JavaScript, Ruby, SQL, C++, C#, and Swift, as well as markup languages HTML and CSS.

  7. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Their heights above the ground correspond to their values. In mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid. The interpolated surface (meaning the kernel shape, not the image) is smoother ...

  8. Impossible cube - Wikipedia

    en.wikipedia.org/wiki/Impossible_cube

    Impossible cube. Viewed from a certain angle, this cube appears to defy the laws of geometry. The impossible cube or irrational cube is an impossible object invented by M.C. Escher for his print Belvedere. It is a two-dimensional figure that superficially resembles a perspective drawing of a three-dimensional cube, with its features drawn ...

  9. Marching tetrahedra - Wikipedia

    en.wikipedia.org/wiki/Marching_tetrahedra

    Marching tetrahedra. A cube divided into six tetrahedra, with one tetrahedron shaded. Marching tetrahedra is an algorithm in the field of computer graphics to render implicit surfaces. It clarifies a minor ambiguity problem of the marching cubes algorithm with some cube configurations. It was originally introduced in 1991.