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Genre (s) Life simulation. Mode (s) Single player. SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association 's Codie awards. [ 2]
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize ...
The Sims. The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time. It is also part of the larger Sim series, started by SimCity in 1989.
Sims 4 is now available as a free download on PC, PlayStation and Xbox game consoles. As EA announced in September, starting Oct. 18, 2022, new players can download Sims 4 for free.
The Sims: Hot Date is a 2001 expansion pack for The Sims developed by Maxis and published by Electronic Arts.The expansion adds a new community area to the game, Downtown, and provides players with more opportunities for their Sims to interact and romance one another.
The Sims Social has become a lot more ... rosy. It's Pink Paradise Week in Playfish's hit Facebook game, and this week's theme comes with a new timed quest, "It's a Date." It's up to you to help ...
The Sims 4: Luxury Party Stuff. The Sims 4: Perfect Patio Stuff. The Sims 4: Cool Kitchen Stuff. The Sims 4: Spooky Stuff. The Sims 4: Movie Hangout Stuff. The Sims 4: Romantic Garden Stuff. The Sims 4: Kids Room Stuff. The Sims 4: Backyard Stuff. The Sims 4: Vintage Glamour Stuff.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...