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Connectix Virtual Game Station. The Virtual Game Station (VGS, code named Bonestorm [ 2]) was an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer. It was first released for the Macintosh, in 1999, after being previewed at Macworld/iWorld the same year by Steve Jobs and Phil Schiller. [ 3]
Digital D-Pad. Connectivity. PlayStation controller port. Successor. Dual Analog Controller. The PlayStation controller is the first gamepad released by Sony Interactive Entertainment for its PlayStation home video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994. [ 1]
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [ note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.
This is a list of light-gun games, video games that use a non-fixed gun controller, organized by the arcade, video game console or home computer system that they were made available for. Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer ) are not included in this list.
PS1 1998-10-30 Formula Fusion: R8 Games R8 Games WIN 2017-06-01 Formula One: G.B. Munday CRL Group: ZX, CPC 1985 Formula One 99: Studio 33: Psygnosis, Take-Two Interactive: WIN, PS1 1999-10-20 Formula One 2000: Studio 33: Midway Games: PS1, GBC 2000-10-04 Formula One Arcade: Studio 33: Sony Computer Entertainment: PS1 2002-07-19 Formula One ...
PlayStation controller: PlayStation: Connectivity: PlayStation controller port Input: 10 digital buttons, D-pad: December 3, 1994 [16] Virtual Boy controller: Virtual Boy: Connectivity: Virtual Boy controller port Input: 2 D-pads, 6 digital buttons, power switch July 21, 1995 [17] [18] Apple Pippin controller: Apple Pippin: Connectivity: P-ADB
t. e. In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include ...
Interlaced: 256×448 to 640×480 pixels. Colors : Maximum color depth of 16,777,216 colors ( 24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen. Unlimited color lookup tables (CLUTs) 32 levels of transparency. All calculations are performed to 24 bit accuracy.