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Equirectangular projection. Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale. Because of its easy conversion between x, y pixel information and lat-lon, maps like these are ...
In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane. [ 1][ 2][ 3] In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane. [ 4][ 5 ...
and λ is the longitude, λ 0 is the central meridian, φ is the latitude, and R is the radius of the globe to be projected. The map has area 4 π R 2, conforming to the surface area of the generating globe. The x-coordinate has a range of [−2R √ 2, 2R √ 2], and the y-coordinate has a range of [−R √ 2, R √ 2].
Geohash. The 6g cell and its sub-grid. Geohash is a public domain geocode system invented in 2008 by Gustavo Niemeyer [ 1] which encodes a geographic location into a short string of letters and digits. Similar ideas were introduced by G.M. Morton in 1966. [ 2] It is a hierarchical spatial data structure which subdivides space into buckets of ...
Geographic coordinate conversion has applications in cartography, surveying, navigation and geographic information systems . In geodesy, geographic coordinate conversion is defined as translation among different coordinate formats or map projections all referenced to the same geodetic datum. [ 1] A geographic coordinate transformation is a ...
Well-known text ( WKT) is a text markup language for representing vector geometry objects. A binary equivalent, known as well-known binary ( WKB ), is used to transfer and store the same information in a more compact form convenient for computer processing but that is not human-readable. The formats were originally defined by the Open ...
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
The most common horizontal position representation is latitude and longitude. The parameters are intuitive and well known, and are thus suited for communicating a position to humans, e.g. using a position plot. However, latitude and longitude should be used with care in mathematical expressions (including calculations in computer programs).