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  2. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [70] and metaobjects ). [71] Many other paradigms are supported via extensions, including design by ...

  3. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    45 million (April 2020. [update] ) [2] Current status. Up. Codecademy is an American online interactive platform that offers free coding classes in 12 different programming languages including Python, Java, Go, JavaScript, Ruby, SQL, C++, C#, and Swift, as well as markup languages HTML and CSS.

  4. Mojo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Mojo_(programming_language)

    Mojo. Mojo is a programming language in the Python family that is currently under development. [ 2][ 3][ 4] It is available both in browsers via Jupyter notebooks, [ 4][ 5] and locally on Linux and macOS. [ 6][ 7] Mojo aims to combine the usability of higher level programming languages, specifically Python, with the performance of lower level ...

  5. Programming languages used in most popular websites

    en.wikipedia.org/wiki/Programming_languages_used...

    One thing the most visited websites have in common is that they are dynamic websites.Their development typically involves server-side coding, client-side coding and database technology.

  6. Push–relabel maximum flow algorithm - Wikipedia

    en.wikipedia.org/wiki/Push–relabel_maximum_flow...

    In mathematical optimization, the push–relabel algorithm (alternatively, preflow–push algorithm) is an algorithm for computing maximum flows in a flow network. The name "push–relabel" comes from the two basic operations used in the algorithm. Throughout its execution, the algorithm maintains a "preflow" and gradually converts it into a ...

  7. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    In computer programming, duck typing is an application of the duck test —"If it walks like a duck and it quacks like a duck, then it must be a duck"—to determine whether an object can be used for a particular purpose. With nominative typing, an object is of a given type if it is declared as such (or if a type's association with the object ...

  8. Fantasy University: Course 103 — How does scoring work in ...

    www.aol.com/sports/fantasy-university-course-103...

    Like the real-life NFL playoffs, fantasy playoffs feature a select group of teams facing off in do-or-die matchups for 2-4 weeks (depending on your settings) to ultimately determine a season ...

  9. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.