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Vietnam: 1965–1975 is a complex military and political board wargame that simulates the last decade of the Vietnam War. Published by Victory Games in 1984 less than a decade after the end of the war, the game faced criticism from some American observers for capitalizing on a topic that was still painful to many Americans.
Search & Destroy is a 2-player wargame that simulates non-urban squad- or platoon-level combat between American forces and Viet Cong guerilla forces during the period of American involvement in the Vietnam War. The American player must deploy forces to search the map for caches of equipment and food. The Viet Cong player tries to prevent this ...
Grunt, subtitled "The Game of Tactical Level Combat in Vietnam", is a tactical level board wargame published by Simulations Publications, Inc. (SPI) in 1971, set in the Vietnam War. It was the first board wargame to focus on squad level combat, and the second to simulate parts of the Vietnam War, which was still ongoing at the time this game ...
Vietnam 2: Special Assignment (2001) (In the game, it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2) Eve of Destruction Classic (2003) (Mod for Battlefield 1942) Battlefield Vietnam (2004) Eve of Destruction Vietnam (2004) (Mod for Battlefield Vietnam)
The Fall of South Vietnam is a two-player board wargame in which one player controls North Vietnam forces that are invading the South, and the other player controls the South Vietnam forces. The game focuses on control of the provinces. South Vietnamese forces are plagued by the possibility of desertion as the North starts to take over provinces.
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Operation Pegasus. (board game) Original Ziplock bage version, 1980. Operation Pegasus is a board wargame published by Task Force Games that simulates the 1968 Battle of Khe Sanh during the Vietnam War .
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. [1] Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) [2] and the absence of dice and other game elements that produce ...