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In cryptography, a cipher (or cypher) is an algorithm for performing encryption or decryption —a series of well-defined steps that can be followed as a procedure. An alternative, less common term is encipherment. To encipher or encode is to convert information into cipher or code. In common parlance, "cipher" is synonymous with "code", as ...
In cryptography, a Caesar cipher, also known as Caesar's cipher, the shift cipher, Caesar's code, or Caesar shift, is one of the simplest and most widely known encryption techniques. It is a type of substitution cipher in which each letter in the plaintext is replaced by a letter some fixed number of positions down the alphabet.
However, in cryptography, code has a more specific meaning: the replacement of a unit of plaintext (i.e., a meaningful word or phrase) with a code word (for example, "wallaby" replaces "attack at dawn"). A cypher, in contrast, is a scheme for changing or substituting an element below such a level (a letter, a syllable, or a pair of letters, etc ...
Esoteric programming language. An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming ...
t. e. In cryptography, a substitution cipher is a method of encrypting in which units of plaintext are replaced with the ciphertext, in a defined manner, with the help of a key; the "units" may be single letters (the most common), pairs of letters, triplets of letters, mixtures of the above, and so forth. The receiver deciphers the text by ...
A binary clock might use LEDs to express binary values. In this clock, each column of LEDs shows a binary-coded decimal numeral of the traditional sexagesimal time.. The common names are derived somewhat arbitrarily from a mix of Latin and Greek, in some cases including roots from both languages within a single name. [26]
Symbol (programming) A symbol in computer programming is a primitive data type whose instances have a human-readable form. Symbols can be used as identifiers. In some programming languages, they are called atoms. [ 1] Uniqueness is enforced by holding them in a symbol table.
In computer science, a symbolic language is a language that uses characters or symbols to represent concepts, such as mathematical operations and the entities (or operands) on which these operations are performed. [1] Modern programming languages use symbols to represent concepts and/or data and are, therefore, examples of symbolic languages. [1]