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Write once, run anywhere ( WORA ), or sometimes Write once, run everywhere ( WORE ), was a 1995 [ 1] slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language. [ 2][ 3] Ideally, this meant that a Java program could be developed on any device, compiled into standard bytecode, and be expected to run on any ...
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The first compiler, Roslyn, compiles into intermediate language (IL), and the second one, RyuJIT, [115] is a JIT (just-in-time) compiler, which is dynamic and does on-the-fly optimization and compiles the IL into native code for the front-end of the CPU. [116] RyuJIT is open source and written in C++. [117]
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
Write once, compile anywhere ( WOCA) is a philosophy taken by a compiler and its associated software libraries or by a software library/ software framework which refers to a capability of writing a computer program that can be compiled on all platforms without the need to modify its source code. As opposed to Sun's write once, run anywhere ...
The Common Language Runtime ( CLR ), the virtual machine component of Microsoft .NET Framework, manages the execution of .NET programs. Just-in-time compilation converts the managed code (compiled intermediate language code) into machine instructions which are then executed on the CPU of the computer. [ 1] The CLR provides additional services ...
This is in contrast to run-time generics seen in other languages (e.g., Java) where at compile-time the type is erased and a single template body is preserved. Templates are different from macros: while both of these compile-time language features enable conditional compilation, templates are not restricted to lexical substitution. Templates ...
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...