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Peopleware. Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine ...
Peopleware: Productive Projects and Teams. Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams. It was written by software consultants Tom DeMarco and Tim Lister, from their experience in the world of software development. This book was revised in 1999 and 2016.
Programming productivity (also called software productivity or development productivity) describes the degree of the ability of individual programmers or development teams to build and evolve software systems. Productivity traditionally refers to the ratio between the quantity of software produced and the cost spent for it.
The book "Peopleware" has been so influential that last year there was a retrospective panel in the premier international conference on software engineering. It is widely known in the field. And a similarly relevant book, The_Mythical_Man-Month, has its own entry. That warrants an article for this book, in my opinion.
A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. A peripheral can be categorized based on the direction in which information flows relative to the computer: The computer receives data from an input device; examples: mouse, keyboard, scanner, game controller ...
View model. The TEAF Matrix of Views and Perspectives. A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture.
Liveware was used in the computer industry as early as 1966 to refer to computer users, often in humorous contexts, [1] by analogy with hardware and software. [2]It is a slang term used to denote people using (attached to) computers, and is based on the need for a human, or liveware, to operate the system using hardware and software.
For example, if a woman in her 50s began yo-yo dieting in their 20s, she might still be at significantly increased risk for heart disease later in life, says Aggarwal. It may lead to eating ...