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  2. rotate: rotate the image at specified angle. however the drawback is image might get cropped if it is not a square image. rotate_bound: it overcomes the problem happened with rotate. It adjusts the size of the image accordingly while rotating the image.

  3. If your rotation angles are fairly uniform, you can use CSS: CSS: -webkit-transform: rotate(90deg); -moz-transform: rotate(90deg); -o-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); Otherwise, you can do this by setting a data attribute in your HTML, then using Javascript to add the necessary styling: Sample ...

  4. math - How do I rotate an image? - Stack Overflow

    stackoverflow.com/questions/695080

    To rotate an image, you create 3 points: A----B | | C and rotate that around A. To get the new rotated image you do this: rotate ABC around A in 2D, so this is a single euler rotation; traverse in the rotated state from A to B. For every pixel you traverse also from left to right over the horizontal line in the original image.

  5. How to rotate Image in Javascript? - Stack Overflow

    stackoverflow.com/questions/51167628

    You can use a CSS animation to easily, continuously, and performantly rotate your image. In order to keep the animation from playing right away, you can set the animation-play-state CSS property to paused. When you want to make the animation play — to make the fan rotate — you can either unset animation-play-state or set it to running.

  6. Here you can rotate an image with some performance (thanks to the underlying SDL) by using pygame.transform.rotate and blitting that rotated image onto the screen. Try this (using a picture lena.jpg) to get a smoothly rotating image:

  7. Here is the code used to rotate an image: def rot_center(image, angle): """rotate an image while keeping its center and size""". orig_rect = image.get_rect() rot_image = pygame.transform.rotate(image, angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center.

  8. 11. Because I wanted to be able to rotate tensors I came up with the following piece of code, which rotates a [height, width, depth] tensor by a given angle: def rotate_image_tensor(image, angle, mode='black'): """. Rotates a 3D tensor (HWD), which represents an image by given radian angle. New image has the same size as the input image.

  9. So to rotate an image you can use this simple code: Bitmap rotatedImage = new Bitmap(bmp.Width, bmp.Height); rotatedImage.SetResolution(bmp.HorizontalResolution, bmp.VerticalResolution); using (Graphics g = Graphics.FromImage(rotatedImage)) {. // Set the rotation point to the center in the matrix.

  10. html - HTML5 Canvas Rotate Image - Stack Overflow

    stackoverflow.com/questions/17411991

    Quickest 2D context image rotation method. A general purpose image rotation, position, and scale. // no need to use save and restore between calls as it sets the transform rather // than multiply it like ctx.rotate ctx.translate ctx.scale and ctx.transform // Also combining the scale and origin into the one call makes it quicker // x,y position of image center // scale scale of image ...

  11. Image scaling and rotating in C/C++ - Stack Overflow

    stackoverflow.com/questions/299267

    I would like to be able to scale this image by an arbitrary factor and get a new image. So, if I scale the image by a factor of 0.68, I should get a new image of size 0.68*1024 x 0.68*2048. some pixels will be collapsed onto each other. And, if I scale by a factor of say 3.15, I would get a larger image with pixels being duplicated.