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EMS- Emergency Medical Service (s) VDM- Vehicle Death Match (Usually a kickable offense on most servers, it's when someone just hits you with their car for no real reason, and chooses to not RP it out) RDM- Random Death Match (also a punishable offense on most servers, occurs when a player randomly kills you without any prior Roleplay/knowledge ...
2. Peynaple. • 5 yr. ago. -Using your admin powers to in-character situations. -Making people comply to rp situations that are not properly roleplayed. -In a scenario where you got shot on your feet, you just get up and walk casually like nothing happened. 3. Gingee1990. • 5 yr. ago.
That's why you need partners to watch your back. They had a meeting before 3.0 went live and the RP-ers were told this. If you attempt to solo bank rob, don't expect to succeed, as it's suppose to be a low chance of it. So anyone attempting one, you go in expecting to be caught and RP that storyline.
Powergaming has a vague definition. Some people use it in a strictly negative context, some people use it as a positive/neutral context. Personally, I see powergaming as a counterpart to min-maxing and optimizing, though they can be used interchangeably. The terms are all subjective, for example strictly speaking "min-maxing" isn't really ...
Yeah, in this case I'm not with Abdul on this one. The irony of the "it's not powergaming" defenders is they were probably saying that xQc was NVLing/powergaming when he got robbed under the dock while selling illegal goods and decided to run when they began the robbing animation. This is it perfectly.
A subreddit of FiveM, a multiplayer modification for Grand Theft Auto V! • 3 yr. ago. No_Research3842. No fear, fail rp, powergame example. Other. Hi can someone do 5x examples for: 5 or more examples of no fear (without car, gun, or any type of illegal action) 5 or more examples of powergame (without car, gun, highness fall o any type of ...
Why powergaming exists? Players need agency. They want their choices to affect what happens in a significant way. If they can only make a difference through successful actions, they maximize thwir chance of success. Games have rules. You play a game by engaging the rules in interesting ways.
HU - Hands Up. /ME - a command used to show actions that you are doing but cannot replicate in game (eg: /me reaches for weapon) TS - TeamSpeak. FTO - Field Training Officer. FST - Field Sobriety Test. /TWT or /TWOTTER or /TWITTER - used to "post" stuff on twitter in game. DOJ style - menu based server in the style of Polecat324's community ...
Power Gaming is just a term that means "playing the game well." I have to assume that any game that is well designed inherently should be designed in such a way that power gaming is the intended play style. If playing the game well (power-gaming) results in an RP-focused style, then the game can be described as RP focused.
They get into an RPG where the characters and the world and the meaning are all set out already, they don't have to envision those they only have to play the game that is set out. With E:D you basically have to make your own game. Therein lies the heart of the RP for it. And some people don't want to play E:D that way. 3.