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TORCS ( The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric EspiƩ and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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Screenshot of Vdrift (version from 2015). Screenshot of Stunt Rally, a derivative of Vdrift. VDrift is a cross-platform, free / open source driving simulation made with drift racing in mind. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux, FreeBSD, Mac OS X and Microsoft Windows .
[71] [72] In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage [73] and Universal's Top Gear featuring 3D animated race car driving. [74] The same year, Irem's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. [75]
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Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
3D Deathchase: Micromega Timex ZX 1983 3D Pixel Racing: Vidia Microforum Games WiiWare, iOS 2011-07-14 3Xtreme: 989 Sports: Sony Computer Entertainment: PS1 1999-04-21 4 Wheel Thunder: Kalisto Entertainment: Midway Games: DC 2000-05-04 4x4 EVO 2: Terminal Reality: Gathering of Developers Universal Interactive BAM! Entertainment: WIN, PS2, Xbox ...
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.