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Please use this space to share any observations concerning natural evolutionary processes reflected in the artificial environment of the Life Engine. If I may myself share something that amazed me when I observed it in one my simulations, it is the emergence of non-aggressive organisms in a world where aggression seemed to be the dominant ...
The life engine is pretty wild. Each organism is built of basic cells that do very little on their own, but when combined create unusual combinations and abilities Brown are mouths - where food goes Blue is food - used for reproduction Green is a producer - makes food Red is a killer cell - attacks other organisms
Hi let The Life Engine play for a while and played around with the creature editor until I added the "protected-flower" (I only added 6 entities; 3 in the middle and 3 in the right bottom-corner). Over the next 20k cycles the following ecosystem evolved. Mainly dominated by "forests" of the "protected-flower" and to "stick-like-plants".
The Life Engine: simulate life and evolution in your browser. Watch complex ecosystems emerge as your single common ancestor branches into hundreds of different species.
Life Engine: Enormous Life I tried to evolve organisms that were way too big to be healthy. Up to 100,000 ticks, the world mostly consisted of "plant" organisms, which produced food, and "sweeper" organisms, which ate by carving their way through a sea of plant corpses.
r/TheLifeEngine: Post about The Life Engine, a cellular automaton artificial life game here! Disclaimer: this is unofficial
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A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more
After years of experience in game industry I thought that it is great time for my very own approach to remake of Black Mesa. I am working on this project for few days now and this is the result. I am aiming for the most possible realism along with similarity to assets in original game. This is made in 3ds max and put together in Unity HDRP engine.
Valve's games series didn't have their individual engines. All their games came from the same engine lineage, so Half Life, Left 4 Dead, and Dota were all off of the same engine tree, so Dota was based off of one of the SDK revisions after Left 4 Dead, and Left 4 Dead off of the orange box 2006 or 2007 SDK (I believe).