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A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [ a] Some software products provide services to other systems and have no direct end users .
Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...
Computer-assisted language learning. Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, [ 1] Levy (1997: p. 1) briefly defines it as "the exploration and study of computer applications in language teaching and learning." [ 2]
Single sign-on. Single sign-on ( SSO) is an authentication scheme that allows a user to log in with a single ID to any of several related, yet independent, software systems. True single sign-on allows the user to log in once and access services without re-entering authentication factors. It should not be confused with same-sign on (Directory ...
v. t. e. An operating system ( OS) is system software that manages computer hardware and software resources, and provides common services for computer programs . Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, peripherals ...
A computer language is a formal language used to communicate with a computer. Types of computer languages include: Construction language – all forms of communication by which a human can specify an executable problem solution to a computer. Command language – a language used to control the tasks of the computer itself, such as starting programs
Computing education research (CER) or Computer science education research is an interdisciplinary field that focuses on studying the teaching and learning of computer science. [ 5][ 24] It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a ...
A default, in computer science, refers to the preexisting value of a user-configurable setting that is assigned to a software application, computer program or device. Such settings are also called presets or factory presets, especially for electronic devices. Default values are standards values that are universal to all instances of the device ...