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  2. Dice 10000 - Wikipedia

    en.wikipedia.org/wiki/Dice_10000

    Dice 10000. A game of Dice 1,000 in progress. A player has set the three "3" dice aside or ASIDE and has three left to reroll. Dice 10,000 (or 10000, 10,000 Dice, Ten Grand) also Greed, Dix Mille, Reload, 5-Dice is the name of a family dice game played with 6 dice; it is similar or identical to the commercialized Farkle.

  3. Farkle - Wikipedia

    en.wikipedia.org/wiki/Farkle

    Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. [4] It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. [5] [6] While the basic rules are well-established, there is a wide range of variation in both scoring and play. [1] [6] [7] [8] [9]

  4. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    Area scoring rules and territory scoring rules also differ in the compensation given for each handicap stone (since each handicap stone would count under area scoring). Komi (compensation for going second) also varies, ranging from several fixed values (commonly 5.5, 6.5, or 7.5) to various meta-games to determine a value (notably Auction Komi ).

  5. Pyramid (franchise) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_(franchise)

    Pyramid. (franchise) Pyramid is an American game show franchise that has aired several versions domestically and internationally. The show was developed by Bob Stewart. The original series, The $10,000 Pyramid, debuted on CBS on March 26, 1973, [ 6] and spawned seven subsequent Pyramid series.

  6. 1000 (card game) - Wikipedia

    en.wikipedia.org/wiki/1000_(card_game)

    1000 (card game) 1000 is an easy-to-learn card game for two or three players. Its simple rules make it suitable for players to quickly become familiar with the basic concepts of trick -taking and trump -based card games. The name is taken from the score at the end of the game.

  7. Scoring rule - Wikipedia

    en.wikipedia.org/wiki/Scoring_rule

    Scoring rules and scoring functions are often used as "cost functions" or "loss functions" of probabilistic forecasting models. They are evaluated as the empirical mean of a given sample, the "score". Scores of different predictions or models can then be compared to conclude which model is best. For example, consider a model, that predicts ...

  8. Japanese mahjong scoring rules - Wikipedia

    en.wikipedia.org/wiki/Japanese_Mahjong_scoring_rules

    The rules were organized in the Taishō to Shōwa period as the game became popular. [citation needed] The scoring system uses structural criteria as well as bonuses. Player start scores may be set to any value. Usually, it is set to 20,000 to 30,000 points. Scores are counted using sticks of 10,000 points, 5,000 points, 1,000 points and 100 ...

  9. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    The objective of this game is to score more points than the other team during the allotted time. [1] The team with the ball (the offense) has 4 plays (downs) to advance at least 10 yards, and can score points once they reach the opposite end of the field, which is home to a scoring zone called the end zone, as well as the goalposts.