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Dice 10000. A game of Dice 1,000 in progress. A player has set the three "3" dice aside or ASIDE and has three left to reroll. Dice 10,000 (or 10000, 10,000 Dice, Ten Grand) also Greed, Dix Mille, Reload, 5-Dice is the name of a family dice game played with 6 dice; it is similar or identical to the commercialized Farkle.
Game score is a metric devised by Bill James as a rough overall gauge of a starting pitcher's performance in a baseball game. It is designed such that scores tend to range from 0–100, with an average performance being around 50 points.
Farkle. Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, [ 1] Squelch, [ 2] Zilch, [ 3] or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. [ 4]
Bridge scoring consists of six to eight elements, depending on the variant. The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides ...
Scores are counted using sticks of 10,000 points, 5,000 points, 1,000 points and 100 points. A game often ends when all the points of a player are lost, which is a situation called hakoten , [ nb 1 ] dobon , [ nb 2 ] buttobi , [ nb 3 ] etc.
Sunil Gavaskar was the first player to cross the 10,000 run mark in Tests. Scoring over 10,000 runs across a playing career in any format of cricket is considered a significant achievement. In the chase to achieve top scores, West Indian Garfield Sobers retired in 1974 as the most prolific run scorer in Test cricket, with a total of 8,032 runs. The record stood for nine years, until it was ...
Beginning in 1920, the IAAF considered, at least, the following criteria for a legitimate decathlon scoring table: [4] (1) The table should reflect the fact that, at higher levels of performance, a unit gain (such as a decrement of 0.01 second in sprint times) is more significant than at lower levels of performance, because of the physiological limitations of the human body.
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